Astria Ascending caught our attraction erstwhile it was unveiled successful March for its gorgeous hand-drawn visuals. French-Canadian developer Artisan Studios, who created the Super Neptunia RPG, enlisted plentifulness of JRPG endowment to assistance them make the game.
The story is written by Kazushige Nojima, champion known for his enactment connected the Final Fantasy series, spanning from VII each the mode to contiguous with XV and VII Remake. Composer Hitoshi Sakimoto, who provided memorable scores for Final Fantasy XII, Vagrant Story, and Valkyria Chronicles, is down the music. While the art comes from Akihiko Yoshida, the main quality decorator on Nier: Automata and Bravely Default, and Hideo Minaba, who was a superior creation pb connected Final Fantasy Tactics and Final Fantasy’s IX and XIV.
The RPG’s quality and breathtaking endowment talk for themselves, but however does it play? With conscionable astir a period retired from launch, Alex Stadnik and I precocious went hands-on with the crippled to find out, playing done its first fewer hours. It's surely taking plentifulness of cues from Square Enix's Bravely Default series, putting an accent connected utilizing your turns wisely, maximizing the imaginable of your enactment members’ occupation abilities, and having elemental strengths and weaknesses integral to your success.
Join america successful the latest New Gameplay arsenic we dissect however that works to Astria Ascending's advantage, portion we besides sermon what we find promising and wherever we person concerns. Get acceptable to spot immoderate dungeons, turn-based combat, and a large brag combat for bully measure!
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